First strike call to arms mod1/29/2024 Be it a bazooka guy, or a simple engineer, you can send them on a mission and not worry about them coming back… You have unlimited supply of minions.Ĭompleting objectives too early? Running out of targets? Still keeping that grenade for a lucky kill? Now you can get targets on demand. – mostly works (90%) due to game limitationsĮver wanted to have a bigger gun? Not shooting those pesky GRM guys up to your full potential? No worries. – meant to outfit squads with same weaponry – weapons from all categories are supported (limited variety): SMG/AR, machine guns, sniper rifles, grenade launchers – able to make infantry drop their weapons, or gain a new weapon or ammo Whether the scenario was a preemptive strike during a crisis, or a bolt-from-the-blue surprise attack, the victim would al. – 2b11 placements were not added since 2b14 mortars are available ![]() – majority of placements are available and contain at least twice available ammunition – allows you to spawn all four types of waves in succession – all types have three waves, with vehicles being different for every wave – four types of waves: infantry, lightly/medium/heavy armored units – six environment selections to experience: day, night, dusk, dawn and their combinations – AI mode off or on, applicable only to newly created units – create ammo resupply point containing variety of weapons – ammo resupply for whole map (enemies included) – some missions, like first germany mission will add additional icons on top – click on icon and then click on ground to create infantry squad or vehicle – open infantry, land vehicles or air vehicles menu to access selection of avaiable units – by default USA faction is selected, or you can select faction you like – load a mission and click icon on right side which says "Cheat Menu" – game tweaks to allow resupply your units or make your units invincible – all units that are available in general conquest mode (no infantry with trucks) – all factions supported: USA, GRM, Rebels, Russia, UAF, Germany – in-game menu to create units of your choice Mods found on armor usable by any class.Last revision: 19 Mar, 2022 at 13:38 UTC (1) Thus, as Rare gear is relatively easy to obtain, it is optimal to obtain a Rare that already contains a mod that the player wants in the first slot, and then upgrade that gear piece it to Epic the new 2nd Mod slot can then be changed to a desired Mod. You will only be able to change the 1st Mod slot you had already changed when it was Rare. ![]() If you change the Mod of a piece of Rare gear, and then improve its rarity to Epic, the Mod you gain in the new 2nd Mod slot will be locked. Warning! For Epic and Legendary gear you will only be able to change one of the two Mods available the other slot becomes locked and can never be changed. Tier 3 Armor Mods can be either universal or class-specific.All Weapon Mods are universal, or usable by all classes. ![]() Once unlocked you can place any Weapon Mod in any Weapon Mod slot, or any Armor Mod in any Armor Mod slot on any piece of gear.
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